Tip #170: Interactive versus Experiential Learning, Part Three

6. Problem Solving: Any activity that involves analyzing a situation and recommending alternative solutions.

  • Small groups work on case studies of prepared scenarios or situations identified by the participants.
  • Small groups brainstorm solutions to identified challenges.
  • Individual participants apply learned content to resolve self-identified issues.

7. Reading: Any activity that involves interacting with the written word.

  • Participants read aloud key content in training reference materials.
  • Participants read off group conclusions as posted on flipcharts or worksheets.
  • Participants engage in a scavenger hunt to seek out specific information by reading reference materials to discover what would otherwise be provided through lecture.

8. Hands On: Any activity that involves practicing or applying what has been learned.

  • Participants practice using a learned skill in a simulation: i.e., conduct a mock interview.
  • Participants demonstrate new learning: i.e., facilitate a training module they have designed.
  • Individual participants apply what they have learned to a real life situation: i.e., create a delegation plan.

9. Visualization: Any activity that results in a mental picture, often accompanied by emotions or sensations.

  • Participants are asked to remember how it felt to be in a situation related to the training content.
  • Participants are asked to imagine a situation and experience it in their minds.
  • The participants are emotionally drawn into a vivid story.

10. Writing: Any activity that focuses on creating a written record.

  • Participants create a written log of activities.
  • Participants write a personal action plan.
  • Participants complete an individual assessment or questionnaire.
  • Small groups post their conclusions to a discussion on a flipchart.

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