
Tip #61: The Variety of Haptic Engagement Activities
This week, let’s begin to look at the variety of haptic engagement activities that can support training content and deepen learning. The Variety of Haptic

This week, let’s begin to look at the variety of haptic engagement activities that can support training content and deepen learning. The Variety of Haptic

Creative Diagrams of Connected Ideas Mind maps are creative diagrams of connected ideas. Tony Buzan and Evelyn Wood popularized them. They illustrate network displays that

This tip considers the skit, which is a quick kinesthetic and experiential learning activity. It provides whole body learning. The kinesthetic learner is often the

Today, we will discuss the Gallery Walk. The kinesthetic learner is often the most difficult to satisfy in classroom training. However, there are some creative

This Tip looks at the relay race, which is a quick and easy kinesthetic and experiential learning activity. The kinesthetic learner is often the most

This Tip explains how to use 60-second pop-ups to check knowledge, comprehension, or retention. The kinesthetic learner is often the most difficult to satisfy in

Today, we will discuss the role play as one of many experiential learning activities that ensure a rich learning experience. What a Role Play Is

The case study is one of many different experiential learning activities that ensure a rich learning experience. A Case Study is a Real Life Problem

A questionnaire is one of many different experiential learning activities that ensure a rich learning experience. A Questionnaire Focuses on Specific Content What: A questionnaire

A game is one of many different experiential learning activities that ensure a rich and enjoyable learning experience. What a Game is What: A game

Knowledge of results is the third motivational training technique. We want to set learners up for success. The way they know they are success is

Principle #6 of accelerated learning is to provide for increasingly deeper involvement in the learning process. Learning activities that move the learner through the building