
Tip #42: Case Study, an Experiential Learning Activity
The case study is one of many different experiential learning activities that ensure a rich learning experience. A Case Study is a Real Life Problem
The case study is one of many different experiential learning activities that ensure a rich learning experience. A Case Study is a Real Life Problem
A questionnaire is one of many different experiential learning activities that ensure a rich learning experience. A Questionnaire Focuses on Specific Content What: A questionnaire
A game is one of many different experiential learning activities that ensure a rich and enjoyable learning experience. What a Game is What: A game
If you’re used to being the sole presenter, having a co-presenter can present some difficulties and cause some discomfort. The first category when co-training has
This Tip looks at how to manage hostile questions in a professional manner and five reasons why they may be hostile. Manage Hostile Questions Reasons
Three Categories of Untimely Questions There are three categories of untimely questions: (1) questions about content that will be covered in the next few minutes;
This Tip looks at how to handle timely questions. These are questions that are relevant to and do not distract from the content under discussion.
This Tip looks at why it is so important that trainers don’t say “no” in a training session so they don’t shut down learning. Don’t
Debrief exercises. It is important to have individuals or group representatives report out their specific results or general conclusions when they have completed an exercise.
Feeling is the last motivational training technique that helps to convert extrinsic motivation into intrinsic motivation. If a participant has been set up to be
Knowledge of results is the third motivational training technique. We want to set learners up for success. The way they know they are success is
Principle #6 of accelerated learning is to provide for increasingly deeper involvement in the learning process. Learning activities that move the learner through the building